Featured Projects
Beamdown
Beamdown is a 3D Isometric hack&slash action game. It was developed as a capstone project at the University of Utah with a team of 30+ developers. I functioned as the Gameplay Lead and was responsible for the player experience and mechanics. I designed the player combat and abilities, working to ensure that implementations resulted in good player feel and experience. Beamdown released to Steam in March 2025 and will receive updates until May.
Production Time
9 Months
Team Size
30
Role
Gameplay Lead, Combat Designer, Systems Designer
Engine
Unity
E.C.H.O. Operative
E.C.H.O. Operative is an FPS spy game where the player controls Agent Victor Kane as he infiltrates the base of a rogue terrorist faction. This game was built in a group of five over a 3-month development period for the University of Utah course Traditional Game Development. I functioned as lead narrative and quest designer for the project, including doing all the writing. I also worked as technical designer, assisting in implementation of various game elements.
Production Time
3 Months
Team Size
5
Role
Technical Design, Quest & Narrative Design, Writing
Engine
Unreal Engine 5
Behind the Lectern
Behind the Lectern is an empathy game where the player takes on the role of a teacher to experience how demanding the job can be. I pitched this game to the University of Utah class Alternative Game Development and was 1 of 10 selected to be built. I functioned as lead designer/vision holder, and lead engineer. I designed and implemented the core game loop and UX, as well as several additional minigames.
Engine
GameMaker
Role
Game Designer, Engineer, Producer
Production Time
3 Months
Team Size
3
Bubble Pop: Doodle Quest
Bubble Pop: Doodle Quest is a hyper-casual mobile game built for the University of Utah course Mobile Game Design. This game was developed for the purposes of learning unique aspects of mobile design such as touch input, varied screen sizes, free to play games, live-ops, store requirements, etc. I helped with the core game design including our game loop, rewards, and monetization strategy, I was also the team’s only gameplay engineer.
Engine
Unity
Role
Game Designer, Software Engineer
Production Time
3 Months
Team Size
3